Archive for the ‘User Experience’ Category

Design evolution of the iPhone app

September 17, 200910:36am

Really inter­est­ing dis­cus­sion on the process here. This is the result of the prod­uct man­ager and UI designer work­ing closely in a work­ing ses­sion rather than remotely via email and phone calls.

One way is to work on most of the UI, code it all up, then try to make it look good after­ward. Another com­mon way is to do some­what of the oppo­site… start with a fairly vague idea of the UI, refine both the way the app func­tions and the way it looks in one big step, then imple­ment it all in code.

I tend to design in this process, espe­cially I’m design­ing more appli­ca­tion style web­sites. Start with a UI that inten­tion­ally looks crappy with the basic func­tion­al­ity then, through hun­dreds of tiny iter­a­tions, it grad­u­ally devel­ops into some­thing sweet.

via tap tap tap on Vimeo

Designing Web Sites for Persuasion, Emotion, and Trust

August 12, 20096:33pm

Eric Schaf­fer writes about per­sua­sive design, design­ing for per­sua­sion, emo­tion, and trust. Key to this research is study­ing the ‘feel’ of sites to the key demo­graphic of the user. While usabil­ity is be estab­lished as a base to the design, the emo­tional pull and per­cep­tion of trust to the user is the key to cre­at­ing per­sua­sive sites.

What strikes me as most inter­est­ing was the idea that per­sua­sive design can con­flict with usability:

In some ways, per­sua­sive design can actu­ally be eas­ier to imple­ment than clas­sic usabil­ity. Persuasion-oriented goals and design ele­ments are often min­i­mal in scope when com­pared to clas­sic usabil­ity goals like mak­ing every error mes­sage on an enter­prise site intel­li­gi­ble. Yet the strate­gies behind per­sua­sive design are not triv­ial. The design method­olo­gies are also dif­fer­ent from those of usability—in fact, they some­times con­flict with each other.

Mak­ing peo­ple feel engaged and com­mit­ted is intrin­sic to per­sua­sive design. To achieve this, it may be impor­tant to make them feel effec­tive when using a user inter­face. Though the car­di­nal rule of usabil­ity is to make it sim­ple, it’s pos­si­ble to make a design too sim­ple, thereby caus­ing users to lose the feel­ing of effec­tive­ness and engage­ment that stems from a more involved, com­plex inter­ac­tion. So, if you want users to expe­ri­ence a sense of dis­cov­ery or achieve­ment, con­sider inten­tion­ally build­ing in some inter­est­ing sources of chal­lenge for them to over­come along the path.

This may come as no sur­prise when you imag­ine per­sua­sive design may include tar­get­ted adver­tis­ing, the bane of a designer’s work (the ele­ment of trust is the tricky nut to crack when dab­bling with adverts on a site). How­ever the arti­cle sets out three inter­est­ing ways to estab­lish trust in the design of a web site:

  • Build an FAQ

A FAQ on a Web site indi­cates the orga­ni­za­tion behind the site is not a fly-by-night oper­a­tion, but a solid enter­prise that is dili­gent enough to care about doc­u­ment­ing such things.

  • Match exist­ing knowledge

pre­sent­ing a piece of infor­ma­tion users know is true to strengthen the cred­i­bil­ity of your sub­se­quent claims

  • Argue against self-interest

To engen­der trust, it would be bet­ter to some­times rec­om­mend the cheap­est option. Once cus­tomers expe­ri­ence a company’s telling them You don’t really need to buy that from us, their trust rock­ets, likely result­ing in many more sales.

Inter­est­ing stuff. FAQ require­ment is inter­est­ing since they often are seen to be sign­posts to a lack of decent ux design

via UXMat­ters

The Content Conundrum

10:39am

The need to design with con­tent in mind is dis­cussed in The Con­tent Conun­drum on Boxes and Arrows. While recog­nis­ing this is less of an issue on the social web, or smaller mar­ket­ing or micro web-sites, it is par­tic­u­larly per­ti­nent to large, mas­sively content-heavy web­sites with numer­ous stakeholders.

I wholly agree. In my expe­ri­ence, work­ing with the con­tent mak­ers (who, as the author Christo­pher Detzi, points out are cre­atives too) is vital to pro­duce a future-proof, use­able design.

via Boxes and Arrows